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Month: February 2018

February 23, 2018
AI Behaviour Roadmap

AI Behaviour Roadmap

Last year, on the 9th of December we reached a new milestone that we’ve been pretty low-key about. Actually, you might have noticed that lately, we have been very low-key in general. Fret not, we’re still working on Ganbatte every day, but we’ve been finding difficult to keep a good balance between developing and documenting …

February 3, 2018
The Experience of Participating in a Game Dev Competition

The Experience of Participating in a Game Dev Competition

Hello, my name is Daniela, I’m the Technical Director of Mimicry. I know this post is a little bit overdue, but I think it can be of value to the game development community and our fans. This post has to do with acceptance, perseverance and getting over things you have no control over. This is …

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