Ganbatte Devblog
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Category: Character Design

September 15, 2017
Dev Update & Character Design Part 3 – Skins

Dev Update & Character Design Part 3 – Skins

It’s time for another dev blog post! Today’s post is a particularly visual one! Besides updating you on what we’ve been doing this week, the main topic of this post is character skins, as part of the series about character design (last one for now!). The past week has been filled with a lot of …

September 8, 2017
Character Design Part 2 – Face and Head Expressions

Character Design Part 2 – Face and Head Expressions

Thanks for checking in on the development process of Ganbatte! This week’s post is a follow-up on the previous one, and it’s about character design! Ganbatte is a social VR game, and we want to give players the tools to express themselves and to show different emotions. This is of great significance to the players …

September 1, 2017
Character design part 1 – body system and shape

Character design part 1 – body system and shape

Today’s blog post is the first in a series about the character design for Ganbatte. We’re starting off explaining the design of the cat’s body and its shape. Developing a game for the Vive and the Rift places it own unique constraints on the project. In terms of trackable objects, we’re bound to 3 points: …

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