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Category: Research

January 14, 2018
Analysing the VR market based on 2017 Steam data

Analysing the VR market based on 2017 Steam data

UPDATE (10:16 AM, Jan 15, 2018): In response to the confusion caused by not all 928 titles fitting on figure 6 and 7’s thumbnail axes, I’ve added high-res versions as links.      This week’s Ganbatte dev blog post covers an important topic for arguably any game developer, and especially for a developer like Mimicry active in …

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