Ganbatte Devblog
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Ganbatte Devblog Development blog for Ganbatte, a competitive multiplayer game for VR
December 24, 2017
Merry Christmas

Merry Christmas

The team at Mimicry wishes you and your loved ones a merry Christmas.

December 18, 2017
Creating the tutorial part 1

Creating the tutorial part 1

Hey readers, Thomas here! This week’s slightly belated dev blog post is about creating the tutorial for Ganbatte. Since we just got started creating the tutorial, this is part 1 of more to come. The timing to design and create the tutorial for a game can be difficult to determine. Do we create the tutorial …

December 11, 2017
Hygiene & Showcasing VR

Hygiene & Showcasing VR

Hi! My name is Daniela and I’m part of the team making Ganbatte, at Mimicry. This week I felt like writing about something that I care very deeply about, VR hygiene. I’ve been working with virtual reality since 2014. From early demos with classmates at University labs to showcasing my games professionally, my concerns regarding …

December 3, 2017
Leaderboards are LIVE – Ganbatte Release Postponed

Leaderboards are LIVE – Ganbatte Release Postponed

During the past week, we’ve mainly been focusing on fully wrapping up Lisboa Games Week and bringing our attention back to releasing Ganbatte on Steam. We’ve come to face the fact that we have to postpone its release, read on to find out why. Leaderboards With our first large games tradeshow behind us, we wanted …

November 25, 2017
Post-mortem of Ganbatte’s first game event at Lisboa Games Week

Post-mortem of Ganbatte’s first game event at Lisboa Games Week

Last week, from the 16 until the 19th of November, we showcased Ganbatte for the first time to the public. Mimicry was present at Lisboa Games Week, the biggest video games trade show in Portugal, as part of the Indie Dome, and as a finalist for Playstation Talents 2017 Portugal. Overall, it was an amazing …

November 10, 2017
Preparing for Lisboa Games Week – Ganbatte’s First Game Event

Preparing for Lisboa Games Week – Ganbatte’s First Game Event

Next week we’ll be showcasing Ganbatte for the first time at Lisboa Games Week (Crossroads: Steam Early Access & Arcade Mode for events). We’ll be part of the Indie Dome initiative and PlayStation Prémios finalists group. This means that we’re pretty busy, testing our “Arcade Mode” build, and the set-up (Arcade Mode tales – Creating …

November 3, 2017
Arcade Mode tales – Creating the spectator screen

Arcade Mode tales – Creating the spectator screen

Some weeks ago, we started creating the “Arcade Mode” of Ganbatte. The Arcade Mode is a game version of Ganbatte specially crafted to showcase the game at events. Our rationale for this mode can be read on Crossroads: Steam Early Access & Arcade Mode for events. Going over the unique features of the Arcade Mode, …

October 27, 2017
Ganbatte Steam Store Page Live!

Ganbatte Steam Store Page Live!

The Steam Store page of Ganbatte is live! You can now add Ganbatte to your wishlist, which if you do would encourage us a lot. As you can see in the image above, it’s already in Gabe’s Steam library. But then again, which game isn’t? We’re proud to have the page up and have decided …

October 21, 2017
Addressing Cheating & Harassment in VR – the Ghost Mode

Addressing Cheating & Harassment in VR – the Ghost Mode

Ganbatte takes place in a shared virtual space. Up to 4 players gather around a conveyor belt sushi table to eat as much sushi as possible to get the highest score. Ganbatte is built to be a cross-platform, front-facing seated experience that also supports room-scale VR, which allows for potential new ways of cheating and …

October 12, 2017
We have released our early alpha gameplay trailer!

We have released our early alpha gameplay trailer!

If you like what you’re seeing, please leave a like and a comment. For sharing, you can find the trailer’s twitter post here and the facebook post here. And if you’re interested in the thoughts behind making it, check out last week’s post “Does it make sense to make a teaser trailer for an Early …

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