Ganbatte Devblog
  • <- Return to Ganbatte website
Ganbatte Devblog Development blog for Ganbatte, a competitive multiplayer game for VR
July 6, 2018
Mimicry joins Oculus Start program – Ganbatte coming to Oculus Go!

Mimicry joins Oculus Start program – Ganbatte coming to Oculus Go!

Disclosure: we’ve accepted free Oculus Start Dev Kits from Oculus in connection with this post. A few months ago we applied to the Oculus Start program, a developer program from Oculus that aims to provide access, support and savings to VR devs. Today we’re excited to share with you that we’ve been accepted into the …

May 15, 2018
Why Social Features Are Crucial in a Multiplayer Game

Why Social Features Are Crucial in a Multiplayer Game

Gone are the days when video games were made exclusively for single player experiences. With the advent of the Internet, it’s now almost a requirement for games to have social features, especially when it comes to multiplayer games. Although there are still great single player games out there, like the PlayStation 4 exclusive God of …

April 19, 2018
Ganbatte is LIVE!

Ganbatte is LIVE!

We’ve just pressed the launch button. Buy Ganbatte Now To celebrate, we’re having a launch discount of 10%. Play as a cat, eating sushi in VR! 😺🍣 Ganbatte is now live on Steam early access!https://t.co/Wjn86mBxL1 pic.twitter.com/LwUL7Ndjdp — Mimicry (@MimicryGames) April 19, 2018 Thank you very you very much for your support. We’ll be actively engaging …

April 17, 2018
Ganbatte out on April 19! Launch trailer unveiled

Ganbatte out on April 19! Launch trailer unveiled

Hello there, As we have been teasing (Travel vlog and release window), Ganbatte will be out before the end of the month! We’re thrilled to announce the release date for our early access launch. Ganbatte out on April 19th Now, you can save the date! On Thursday, April 19th, 2018, the first public version of Ganbatte …

April 10, 2018
Why Early Access? – (update)

Why Early Access? – (update)

When we first launched our Steam Store page, we shared here the Early Access FAQ (you can read it at Ganbatte Steam Store Page Live!). The “Why Early Access Q&A” is a great format to reach the community and express the reasons, objectives and plans with regards to the Early Access process. Last week, we …

April 3, 2018
Travel vlog and release window

Travel vlog and release window

As you know, we flew to San Francisco to show Ganbatte during GDC 2018. We’ve made of video of it! You might have already seen a short, 1-minute version, on social media. The video below, however, is the full 6-minute video. Instead of bringing you a typically written dev blog update, please join us on …

March 14, 2018
Latest developments + GDC!

Latest developments + GDC!

As promised in our last post about galactic cat AI goodness, we have some news we want to share with you. What we have been up to For the past two weeks among other things we have been: Improving the performance and stability of Ganbatte Good performance improves the experience as a whole and minimizes …

February 23, 2018
AI Behaviour Roadmap

AI Behaviour Roadmap

Last year, on the 9th of December we reached a new milestone that we’ve been pretty low-key about. Actually, you might have noticed that lately, we have been very low-key in general. Fret not, we’re still working on Ganbatte every day, but we’ve been finding difficult to keep a good balance between developing and documenting …

February 3, 2018
The Experience of Participating in a Game Dev Competition

The Experience of Participating in a Game Dev Competition

Hello, my name is Daniela, I’m the Technical Director of Mimicry. I know this post is a little bit overdue, but I think it can be of value to the game development community and our fans. This post has to do with acceptance, perseverance and getting over things you have no control over. This is …

January 14, 2018
Analysing the VR market based on 2017 Steam data

Analysing the VR market based on 2017 Steam data

UPDATE (10:16 AM, Jan 15, 2018): In response to the confusion caused by not all 928 titles fitting on figure 6 and 7’s thumbnail axes, I’ve added high-res versions as links.      This week’s Ganbatte dev blog post covers an important topic for arguably any game developer, and especially for a developer like Mimicry active in …

Posts navigation

Older Posts
© 2017 Mimicry Games, Lda. All rights reserved. | Presskit